
Lady Bee
BossCommunity data
Bee · Bee · Zone not verified
Lady Bee, most humanoid specimen of the Apix clan, aspires to become the most humanoid of all creatures, once the actual humans have been taken care of.
Stats
Not verified yet
Abilities
Mokshi Attack
Mokshi Leaves
Mokshi Deadly Blossom
Mokshi Barrage
Mokshi Chrysalis Laser
Mokshi Phase2Screech
Mokshi Enter Chrysalis
Mokshi Chrysalis End Stun
Mokshi Phase3Screech
Drops
Raw community data
FareverDB
{
"id": "Mokshi",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Units/Mokshi.png",
"size": 256
},
"lvl": 13,
"type": "Bee",
"vars": {
"delay": 4,
"salvos": [
{
"comment": "",
"salvoCD": 15,
"interval": 1,
"fireCount": 5,
"salvoCDRnd": 0,
"intervalRnd": 0.2
}
]
},
"flags": 16,
"parts": {},
"props": {
"phases": {
"list": [
{
"props": {}
},
{
"props": {},
"entrySkill": "Mokshi_Phase2Screech",
"healthThreshold": 0.6
},
{
"props": {}
}
]
},
"lootTable": "Mokshi_LT2",
"flightHeight": 0.1,
"bossLootTable": "Mokshi",
"hitShakeRatio": 0.5
},
"stats": [
{
"flags": 0,
"attribute": "Vitality",
"multiplier": 25,
"levelScaling": []
},
{
"flags": 0,
"attribute": "Armor",
"specScaling": {
"armorReduction": 0.4
},
"levelScaling": []
},
{
"flags": 0,
"attribute": "MagicArmor",
"specScaling": {
"magicReduction": 0.4
},
"levelScaling": []
}
],
"texts": {
"desc": "Lady Bee, most humanoid specimen of the Apix clan, aspires to become the most humanoid of all creatures, once the actual humans have been taken care of.",
"name": "Lady Bee",
"lines": [
{
"text": "Stalactites have fallen from the ceiling! Hop on them to get to a cannon."
}
]
},
"models": [
{
"ref": "Mokshi",
"template": 0
}
],
"script": "function onEnterPhase(from) {\n if(phase == 2) {\n triggerSpawner(unit, Element.Mokshi_Spawner_CannonDefense);\n }\n}\n\nfunction onEnterSequence(k) {\n if(k == Sequences.EnterChrysalis) {\n forceSequence(Sequences.InChrysalis);\n forceCast(Skill.Mokshi_EnterChrysalis);\n }\n}\n\nfunction onSkillEnd(s, cancel) {\n if (s.kind == Skill.Mokshi_Phase2Screech) {\n forceSequence(Sequences.MoveToRoof);\n moveToElement(Element.Mokshi_ChrysalisPosition, true);\n requestSequence(Sequences.EnterChrysalis);\n }\n}\n\nfunction onStatusEnd(status, cancel) {\n if(inCombat && status.kind == Skill.Mokshi_ChrysalisStatus) {\n leaveSequence(Sequences.InChrysalis);\n goToPhase(3);\n }\n}\n\nfunction onCombatUpdate(dt) {\n var mokshi = toMokshi(unit);\n if(currentSequence == Sequences.InChrysalis) {\n mokshi.tryCastChrysalisLaser();\n }\n else if (phase == 3) {\n mokshi.tryCastEfflorescence(dt);\n }\n}",
"skills": [
{
"flags": 0,
"props": {},
"skill": "Mokshi_Attack",
"phaseBlacklist": [
{
"phase": 2
}
]
},
{
"flags": 0,
"props": {},
"skill": "Mokshi_Leaves",
"phaseBlacklist": [
{
"phase": 2
}
]
},
{
"flags": 0,
"props": {},
"skill": "Mokshi_DeadlyBlossom",
"phaseBlacklist": [
{
"phase": 2
}
]
},
{
"flags": 0,
"props": {},
"skill": "Mokshi_Barrage",
"phaseBlacklist": [
{
"phase": 2
}
]
},
{
"flags": 1,
"props": {},
"skill": "Mokshi_ChrysalisLaser",
"phaseBlacklist": []
},
{
"flags": 1,
"props": {},
"skill": "Mokshi_Phase2Screech",
"phaseBlacklist": []
},
{
"flags": 1,
"props": {},
"skill": "Mokshi_EnterChrysalis",
"phaseBlacklist": []
},
{
"flags": 1,
"props": {},
"skill": "Mokshi_ChrysalisEnd_Stun",
"phaseBlacklist": []
},
{
"flags": 1,
"props": {},
"skill": "Mokshi_Phase3Screech",
"phaseBlacklist": []
}
],
"faction": "Bee",
"inherit": [
{
"ref": "D_Base"
}
],
"sequences": [
{
"id": "MoveToRoof",
"animOverrides": []
},
{
"id": "EnterChrysalis",
"animOverrides": []
},
{
"id": "InChrysalis",
"animOverrides": [
{
"id": "Idle",
"file": "Anim/Faerie/_Boss_Mokshi/Anim_Faerie_Mokshi_Cocoon_Loop.fbx"
},
{
"id": "IdleCombat",
"file": "Anim/Faerie/_Boss_Mokshi/Anim_Faerie_Mokshi_Cocoon_Loop.fbx"
}
]
}
],
"moveSetBase": "ManFish",
"talentTrees": []
}