Ramulus & Ramus

Ramulus & Ramus

Community data

Rare · Fists · Lv 14 · Assassin / Priest · Light

Weapon type
Fists
Rarity
Rare
Classes
AssassinPriest
Source
Unknown
Required level
14
Affinity
Light

Ramulus & Ramus The purpose of ram horns is to be struck against other horns. For this reason, rams are often represented as twins, so they can strike each other's horns and find purpose in the process.

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Drops & sources

Data source · FareverDB

Community data

Imported from public FareverDB page. Verify against live game before marking verified.

https://www.fareverdb.com/items/Fists_LightMonk
Raw / source data
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Raw community data
FareverDB
{
  "id": "Fists_LightMonk",
  "gfx": {
    "x": 0,
    "y": 0,
    "file": "UI/Portraits/Items/Fists/Fists_LightMonk.png",
    "size": 256
  },
  "type": "Fists",
  "flags": 8,
  "level": 14,
  "props": {},
  "texts": {
    "name": "Ramulus & Ramus",
    "flavorDesc": "The purpose of ram horns is to be struck against other horns. For this reason, rams are often represented as twins, so they can strike each other's horns and find purpose in the process."
  },
  "rarity": "Rare",
  "skills": [
    {
      "skill": "Fists_Base_Attack"
    },
    {
      "skill": "Fists_Base_Attack2"
    },
    {
      "skill": "Fists_Base_Attack3"
    },
    {
      "skill": "Fists_Base_Attack4"
    },
    {
      "skill": "Fists_LightMonk_Combo"
    },
    {
      "skill": "Fists_LightMonk_Skill1"
    },
    {
      "skill": "Fists_LightMonk_Skill1_Recast"
    },
    {
      "skill": "Fists_LightMonk_Skill2"
    },
    {
      "skill": "Fists_LightMonk_Passive"
    }
  ],
  "affixes": [],
  "faction": "Crimson",
  "visuals": {
    "models": [
      {
        "prefab": "Character/Weapon/Fist/Fist_R8_R1Tomb_AssCle.prefab"
      },
      {
        "prefab": "Character/Weapon/Fist/Fist_R8_R1Tomb_AssCle.prefab"
      }
    ]
  },
  "affinity": "Light",
  "aptitudes": [
    {
      "ref": "Assassin"
    },
    {
      "ref": "Cleric"
    }
  ],
  "sellPrice": 1
}